The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br/><br><ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners<br><li>Fixed a Pyro animation bug related to jumping<br><li>Fixed the Spy-cicle not giving the Spy fire immunity<br><li>Fixed the animation for The Second Banana plate<br><li>Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping<br><li>Added the Titanium Tank Participant Medal<br><li>Updated the Mann Co. Store to support the new foreign currencies added to Steam<br><li>Updated the localization files<br><li>Updated pl_enclosure_final<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed a buildable area in BLU spawn for stage 1<br><li>Updated materials for foliage props</ul><li>Updated plr_bananabay<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>The train will now pass at its maximum frequency after both payloads make it up the large hill<br><li>Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit<br><li>Fixed spawn gates trapping enemy players<br><li>Amplified train engine sound<br><li>Reworked left spawn exit<br><li>Added small barrier near final cap<br><li>Improved performance in some areas<br><li>Reduced push force near outer rocks</ul><li>Updated cp_mossrock<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed small area where Engineers could build in initial BLU spawn<br><li>Fixed area where you could fall in the pit and not die<br><li>Fixed cases where you could block the train without dying<br><li>The train now doesn't kill you if your toe touches it<br><li>Optimized FPS around the last point. Should be significantly better.<br><li>Brightened the underside of last point slightly<br><li>Improved clipping around the ramp to last point<br><li>Fixed a case where your view would glitch out on the sign near cap A</ul></ul>
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