Rollerball NES Music Song and game Soundtrack OST Музыка и саундтреки из игры Rollerball Song Music на NES Dendy Nintendo High Quality Music
Rollerball (ローラーボール Rōrābōru?) is a video game produced by HAL Laboratory, Inc. in 1988 for the Nintendo Entertainment System four years after its initial release on the MSX. It is designed to be played by one to four players, in turn. It is an emulation of a pinball machine.
The pinball machine rendered in Rollerball is composed of four screens, which, by proportion, would be about as long as two standard pinball tables if it were a real table. The graphics on two of the four screens are based on various aspects of the New York City skyline. The topmost screen (hereafter called the bonus screen) merely shows some clouds and a blimp. The second screen (the main screen) shows the top of the Empire State Building, while the third screen (intermediate) shows the lower skyline and the Statue of Liberty. The lowest (final) screen shows only a blue backdrop, representing the Ocean.
Gameplay
Main screen
In the main mode, each player launches the ball directly into the main screen. To the top is a small loop marked SLOT; if the player sends the ball through this loop, a slot machine display in the center of the screen cycles, with various penalties or rewards given when one of the three symbols (an eggplant, a pair of cherries, or a bell) appears three times. The center of the SLOT loop is open, allowing the player to enter the bonus screen.
There is a pair of kickback holes in the upper right of the main screen, with a bumper in proximity to the upper one. The lower one will shoot the ball straight up, relying on the curvature of the wall to direct it into the upper hole if the player is lucky. If the ball falls in the upper hole, one of two things can happen. If the kickback slot in the bonus screen is empty, the ball will be transferred to that slot and another ball will be released to the plunger to enter play. If the kickback slot is already filled, the ball is relaunched from the lower hole.
Intermediate screen
When in the intermediate screen, the most viable way of returning to the main screen is by a kickback hole on the upper left of the screen. It initially fires up to the main screen when entered, but switches directions every time it is used. If the player gets three cherries on the main screen slot, this hole will always shoot the ball upwards. Otherwise, there are some chances to score in this screen, but it is not a desirable place to have the ball.
There are three sets of three drop targets, and a set of three slots. When the game begins, a light (with the letter A) is lit above the first slot, and one set of three drop targets is chosen and marked with a flashing green light. Additionally, a bonus tally on this screen begins at 3,000 points. Completing a set of drop targets increases this bonus tally; sending the ball through a slot when its light is lit (one can move the light by flipping the flippers) adds the current tally to the player's score.
Lower screen
The lower screen, however, is the least desirable place to be. The ball can only be officially drained from this screen. However, some options are still available to the player:
The apparatus on the left side of the screen acts as a kind of slot machine to provide bonuses. The button on the lower side of the apparatus enables it, the spinner changes the bonus indicated, and the flashing sensor will (as long as it is flashing when the ball passes over it) award the player the indicated bonus.
A smaller right flipper sits near a kickback hole at the upper right of the screen. If enabled through either receiving three cherries on the main screen or the Exit Hole bonus from the lower screen bonus apparatus, this hole sends the ball back to the plunger to be relaunched, with no lost ball penalty.
A kickback slot to the left of the left flipper complex can be opened the same way as the Exit Hole, as can a stopper between the two flippers. The kickback can also be opened by lighting the ABC slots in the middle of the screen.
A well-aimed hit from the left flipper can send the ball safely back into the intermediate screen.
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