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HeroQuest, sometimes also written as Hero Quest, is an adventure board game that was created by Milton Bradley in conjunction with the British company Games Workshop and set in a fantasy world based on the latter's Warhammer Fantasy fictional universe. The setting is revealed by a map of the Warhammer 'Old World' printed on the back of the Quest Book for the Return of the Witch Lord expansion pack. The game was based loosely around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" in the original British version and most localizations, but "Zargon" in the USA and Canada) to create dungeons of his or her own design using the provided game board, tiles, furnishings and monsters.
Several expansions were released, each adding new tiles, artifacts and new monsters to the core system.
History[edit]
Games Workshop worked with Milton Bradley to produce HeroQuest (1989) – an adventure game where the players cooperated against a single adversarial Games Master.[2] HeroQuest was created by Stephen Baker, who worked for the UK division of Milton Bradley (MB). The game was released in Britain, Europe and Australia around 1989. It was released in America and Canada in 1990 in a slightly different version. In 1992, HeroQuest won the Origins Award for "Best Graphic Presentation of a Boardgame of 1991".
The game consisted of a board and a number of individual miniatures and items. The protagonists were 4 heroes ("Barbarian", "Dwarf", "Elf" and "Wizard") who faced a selection of monsters: Orcs, Goblins, Fimir, Chaos Warriors, a Chaos Warlock (which represented many of the named characters for the various quests), a Gargoyle and a number of Undead—skeletons, zombies and mummies.
Many expansions for the game were published, starting with Kellar's Keep, released in Europe and Australasia in 1989, and The United States & Canada in 1991. Kellar's Keep added new quests, new items and spells and a further batch of monster figures - more Orcs, Goblins and Fimir. Released shortly in the same years was Return of the Witch Lord which extended the undead with more skeletons, mummies and zombies.
The publication of expansion sets was then split between the Europe & Australasian markets and the North American market. In Europe & Australasia, Against the Ogre Horde was released in 1990, and included Ogres, a more powerful monster type, while Wizards of Morcar was released in 1991, themed around the addition of enemy wizards.
In 1992, The United States and Canada saw the release of two sets of their own: The Frozen Horror, with a snow and ice theme, featured a lone "Female Barbarian", Mercenaries, Ice Gremlins, Polar Warbears and a pair of yeti as well as the "Frozen horror" of the title, while The Mage of the Mirror had an Elven theme: Female Elf against an evil Elven Archmage, Elf warriors and archers, Giant Wolves and Ogres.
A HeroQuest Adventure Design Kit was released in Europe in 1990, containing items to help HeroQuest players design their own quests, and an Adventure Design Booklet was published with 4 sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet. There was also a blank quest map printed in the middle of the original game's quest booklet for creative players to make their own adventures.
3 HeroQuest novels were published: The Fellowship of the Four, The Screaming Spectre and The Tyrant's Tomb; and a computer game adaptation was released in 1991, forcing Sierra On-Line to rename their Hero's Quest series to Quest for Glory. A version of the game for the NES was developed to a prototype stage, simply named "Hero Quest", but never released.
Advanced HeroQuest was a revised and expanded version of the HeroQuest game. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex.
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